
Couture Fashion Model Maisons du monde 3D model
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This 3D model was originally created with Sketchup 8 before being converted to all other 3D formats. The native format is .skp, while a 3ds Max scene utilizes 2016 version of 3ds Max, rendered using Vray 3.00. As a simple object for decoration or as a door garment rack, adopt the dress form. This female bust mannequin mounted on a wooden stand takes inspiration from mannequins and can be placed in a hall of a romantic bedroom or living room trend. The natural wood and linen tones of the bust mannequin harmonize with any decor. Also discover silver bust release. Size: 125 cm x 38 cm x 26 cm Weight: 3.80 Kg. Check out more at http://www.maisonsdumonde.com/FR/fr/produits/fiche/mannequin-couture-106033.htm Reference number 106033, priced at €79.00. Total polygons used in the model are 5323 Textures can be found in the .skp file How to extract textures from a .skp file? If you have software like Sketchup (which is free), export the image as your choice of 2D file under File/Export/2d Graphic option. Another way, Go to File -> Export -> 3D Model and export it as COLLADA File (*.dae). Make sure that Export Texture Maps is checked. Then, go to the exported file location where you will find a folder containing all textures. C4D (Trial version works fine) imports .skp files and generates a texture folder next to the .skp file automatically. In 3ds Max, import the .skp file which stores texture files in the ..3dsMaxsceneassetsimages directory. Alternatively, export fbx file with embed media option selected so that it automatically generates a textures folder along with the fbx file. Rhinoceros 3D also works well (even with trial version), open material editor after importing .skp file, and select any material that has texture on. Click on the texture name to reveal all the textures in the ..AppDataLocalTempembedded_files directory Feel free to copy and paste textures to your preferred folder
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