Counter MOLENE Maisons du monde 3D model

Counter MOLENE Maisons du monde 3D model

cgtrader

This 3D model was originally designed using Sketchup 8 and then converted into every other 3D format imaginable. The native format is .skp, while a 3dsmax scene uses 3ds Max 2016 with Vray 3.00 HOUSES FURNITURE WORLD renders with NEW sweet tones and Recycling spirit that comes alive in the white counter Mullein. This business featuring patinated wood furniture includes 12 drawers aged to perfection, making this large wooden counter an animated addition to your kitchen. Dimensions (cm): H 85 x W 133 x D 48, with a weight of 49 kg. For more information visit http://www.maisonsdumonde.com/FR/fr/produits/fiche/comptoir-meuble-de-metier-blanc-molene-130612.htm\nReference Number: 130612, priced at € 449. Model details include 2932 polygons.\nTextures can be found in the .skp file.\nExtracting textures from the .skp file is simple when using certain software. Here are some guidelines to follow: Sketchup (Free) Export the image as your chosen 2D file by selecting File/Export/2d Graphic from the drop-down menu. Alternatively: Go to File -> Export -> 3D Model and export it as a COLLADA File (*.dae) file. In the Options button, ensure that Export Texture Maps is checked. Locate the exported file and open the folder with the same name, which contains all of the textures. C4D (Trial version works) Importing .skp files into C4D automatically generates a folder containing textures next to the .skp file. 3ds Max When importing the .skp file into 3ds Max, texture files are stored in ..\3dsMax\scene\assets\images. You can also export fbx files with the embed media option selected (in the Export dialog window), generating a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is sufficient) Import .skp files into Rhinoceros 3D, then open Material editor by selecting Panels->Material editor. Choose any material with texture applied and click on the texture name in Textures section, followed by the three dot button to reveal all textures in ..AppDataLocalTemp/embedded_files directory. Copy and paste textures as needed.

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