COTTAGE CLUB sofa 3D model

COTTAGE CLUB sofa 3D model

cgtrader

This 3D model was originally designed using Sketchup 8 software before being converted into various other 3D formats. The native format is .skp, while a 3ds Max scene utilizes version 2016 of 3ds Max and was rendered with Vray 3.00 HOUSES FURNITURE WORLD, NEW 2012 Striped like a rugby shirt, the colors adopted are those of the sofa Cottage Club. Coated with a 100% cotton canvas, this sofa 3/4 seats displays a stylish and comfortable appearance. Accessorized five cushions including two with prints, this fully removable couch finds many followers. Find these white and gray stripes on the chair and the chair Cottage Club. Size (cm): H 88 x W 225 x D 90 Weight: 63 kg http://www.maisonsdumonde.com/en/fr/produits/fiche/canape-3-4-places-fixe-raye-gris-blanc-cottage-club-123615.htm houses the world. Ref: 123615 Price € 690 Polygons: 847 Textures can be found in .skp file How to extract textures from .skp file? If you have any of the following software, it is easy. Follow the guidelines provided: Sketchup (Free) Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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