Corridor 001 UE4 3D model

Corridor 001 UE4 3D model

cgtrader

SCENE INFORMATION The scene is prepared specifically for Unreal Engine 4.24.3, ensuring seamless integration with the latest features and tools. High-resolution screenshots from the viewport provide an accurate representation of the environment. The system unit is set to centimeters, reflecting real-world scale accuracy. A player is set up for mouse control and keyboard navigation (traditional WASD and cursor keys), providing a realistic user experience. The camera is locked to the player, allowing for a first-person perspective that immerses users in the scene. Modular Design allows for easy modification and customization of the environment. Review the Preview Images to see the detailed floor layout, showcasing the intricate details and features of the scene. DISCLAIMER This asset is optimized exclusively for use within Unreal Engine 4.24.3. While it may be possible to use it with other software, support from the artist is not guaranteed. Rendering results may vary when using different software or renderers. RENDERING / RAYTRACING Realtime Raytracing is employed for Reflection and Refraction, resulting in stunning visual accuracy. Additional Reflection Cubes are available, allowing users to further refine their scene. To disable Raytracing, simply change the reflection/refraction type in the postprocess volume from raytrace to screenspace or raster. GEOMETRY The scene includes six distinct modules, grouped for easy access and organization. All objects are carefully named and organized within folders, ensuring a clutter-free workspace. Main walls have no collisions, while Blocking Volumes along the floor and walls prevent the player from walking through those areas. MATERIALS Materials are set up with base materials using parametric settings (located in the materials\base folder). These materials are instanced in the materials folder, allowing for easy duplication and modification. Some materials incorporate fresnel functions, adding an extra layer of realism to the scene. LIGHT SETUP The scene relies solely on dynamic (movable) lights, ensuring a constantly changing and engaging environment. No GI is employed, and light is not baked into the scene. Instead, the scene is fully raytraced, providing accurate reflections and refractions. Flickering and pulsing lights are achieved via Blueprints. FORMAT This asset is designed exclusively for Unreal Engine 4.24.3. ADDITIONAL INFORMATION If you require assistance with file formats or need help integrating this asset into your project, please contact support. For more high-resolution and realistic models like this one, be sure to check out my catalogue. If you found this model helpful, I would greatly appreciate a rating. This is a computer-generated 3D model – it's not a real-life object.

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