Corpus Christie 3D model
cgtrader
SCENE INFORMATION The scene covers an area of 50 by 50 kilometers. This asset uses data from OpenStreetMap. The scene is specifically prepared for use with Autodesk's 3ds Max and V-Ray Next rendering engine. The images provided were rendered using the V-Ray Next software. Although optimized for use in conjunction with older versions of V-Ray, it may yield different results when employed. Preview images are render-outputs that can be viewed by users. Measurements within the system unit default to centimeters. All assets utilize real-world scaling principles. Export formats for this model are available and have been condensed into a single mesh file. Support assistance is available upon request from users requiring further help with integrating this asset. DISCLAIMER This digital asset has been optimized exclusively for use in conjunction with 3ds Max utilizing the V-Ray rendering engine. All applied materials used within the model utilize V-Ray properties. In addition, all lighting components utilized within this model are designed as V-Ray elements. Material settings may not correctly translate across export formats and users should exercise caution when using assets in non-native formats. Furthermore, the artist does not support usage with alternative software applications or rendering engines. Similarly, it is highly probable that use of different software and renderers will result in disparate output from this digital asset. Consequently, any further support related to different software applications or rendering solutions is strictly at the discretion of the user and will not be provided by the artist. GEOMETRY The structure utilized for the stack of objects used in modeling this scene has been condensed. Each individual element employed within this digital representation of the scene is given an explicitly named identifier. Furthermore, organizational categories such as 'buildings', 'highways', and 'railroad' have been implemented with meticulous care utilizing system-wide layers. For added context users can refer to the preview images in order to visually determine layer configurations. Due to import restrictions or simply being omitted from open-source OSM data sources it should be noted that certain houses and buildings are not fully represented within this model. It's highly recommended for users seeking a clear visual of the excluded areas within this model to reference provided preview images. In an attempt to maintain the semblance of realistic geographical topography this digital representation of the world is strictly flat with zero variation in terms of depth. This, of course, renders the presence of tree-like elements to become nothing more than simplistic rectangular representations when visually appraised. It is worth noting that vertices utilized for polygon counting number around 450,576, and by all means represents an average number of total polycount count at roughly 858,240. The structure of this object displays box-based visual representations which serve primarily as trees in nature; however these objects have undergone explicit changes as required to optimize them fully within rendering conditions used with the scene provided. It bears mentioning that every single element, including road components, have been deliberately and conscientiously arranged onto V-Ray planes existing at coordinate point (0, 0, 0) with careful attention paid towards achieving proper aesthetic integration within these specific systems employed during data entry operations; However it has to be acknowledged that in actual fact all components including trees do remain attached strictly within designated coordinate spaces. The specified object of use does serve for purposes solely related in nature when directly utilized by designers specifically within a 3D context using planes, but again its presence or complete nonpresence from exporting does become effectively unrepresented upon final rendered data submission; which means all elements placed outside specific defined ranges including and up to the extent those at coordinate point do not count among data. MATERIALS Digital material utilization has predominantly centered around exclusive implementation of V-Ray components throughout various materials in order to facilitate easier export possibilities as mentioned above while minimizing unnecessary confusion resulting from excessive variation among differing format rendering schemes which may vary by degree relative to different supported formats or their variations with user interaction also taking precedence depending upon requirements imposed upon the end product of specific exported data sets being considered at time. For enhanced readability, detailed map visualizations employed across entire materials set used within digital scenes available separately for each user account; however given existing rendering standards utilized it may still serve no actual direct advantage on actual usage outside rendering environment if format type varies by that specified software requirements imposed due rendering differences which again depend greatly upon intended and actual output as perceived. Note also that models used do not involve UV-unwrapping processes within respective geometry to prevent inconsistencies associated in certain materials, however users wishing full realization must consider application through other specialized tools meant strictly for editing these particular settings given standard conditions at play. LIGHT SETUP Employed V-Ray Sun system serves dual function by implementing atmospheric light interactions with surrounding data and environment present, providing clear representation of visual results across entire surface without unwanted reflections on certain material attributes resulting in overall better model output; as implemented, the lighting is a product that renders accurate results based primarily upon Linear Workflow conditions provided throughout data exportation from original asset into rendering engine for subsequent processing to final product output within end-users designated formats selected and implemented throughout respective software suites used across scene operations. FORMAT Supports versions of Autodesk's 3ds Max extending backwards as far as the version that preceded the last two; more specifically support has been maintained by the author down to versions that correspond with the specific naming scheme beginning from and ending prior at year marker '20-17, or commonly referred to numerically, a direct extension from software product iteration numbering directly corresponding to major upgrade milestones marking this specific year in version designation format. Supported export file formats consist of native FBX format implemented across various exporting mechanisms integrated directly within Autodesk 3ds Max scene context data transfer options alongside supported .obj. ADDITIONAL INFORMATION To the individual experiencing difficulties in accessing file format support through the given information contained throughout digital asset user instructions and description; for instance users having problem understanding supported format specifications during implementation stages are directed towards contact assistance service offered directly by customer support team.
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