Corner sofa bed KENNEDY 5 squares houses the world 3D model

Corner sofa bed KENNEDY 5 squares houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 software, which later converted it into various other 3D formats. The native format is .skp and a 3ds Max scene utilizes version 2016, rendered with Vray 3.00. A unique feature of this design is a hidden extra bed accommodating two people inside a luxurious leather sofa! The spacious seats provide maximum comfort, especially on corner sofas bed five Kennedy-style brown leather with designs inspired by the elegant style of the 1950s. You can also opt for the leather sofa version featuring ecru colors or an expanded model including two more seats - a total of seven chocolate brown corner sofa seats. Key specifications include: Height: 90 cm Width: 240 cm Depth: 251 cm Weight: 168 Kg Price: €1,290 Polygons count is at 339. All textures used in this model can be found within the original .skp file. Extracting textures from a .skp file should not pose any significant difficulty if you're working with one of these programs: Sketchup (Completely free): simply export your image as a chosen two-dimensional graphic by following File/Export/2D Graphic in the options list. An easier way would be to click on File -> Export -> 3D Model, where after clicking the "COLLADA File" dropdown, ensure that you tick Export Texture Maps; all texture files will now appear within the directory alongside your .dae file. Cinema 4D (Trial version): simply importing a .skp model to C4D automatically stores textures inside a folder called images adjacent to your exported file name. 3ds Max: If .skp import goes successfully in your scene, texture files will find themselves stored at ..3dsMaxSceneAssetsImages. Also consider exporting an fbx model by choosing the embed media option (found within the export dialogue window), you may also be able to obtain textures located inside the exported fbx file along with other accompanying items. Rhinoceros 3D: When importing .skp, a material editor opens where you will select materials having a texture applied and press three little dots below their name in 'Textures.' You are presented now a dialog allowing all the texture view - this should show it as embedded within tempAppDataLocal. You can freely transfer all those files into desired folders to work with.

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