Corner sofa 6p slate gray CITY Maisons du monde 3D model

Corner sofa 6p slate gray CITY Maisons du monde 3D model

cgtrader

This 3D model was originally built with Sketchup 8 and later converted to all other formats. Its native format is .skp, while the 3ds Max scene was created using 3ds Max 2016 and rendered with Vray 3.00. The corner sofa comfortably seats six people and brings design and comfort together. It has a deep, soft seat and generous proportions that will warmly welcome your guests in an atmosphere of slate gray fabrics. If you're looking for something sleeker, the white corner sofa is also available in ivory version 6. Specifications include dimensions of H 91 x W 340 x D 255 cm and a weight of 139 Kg or €1,390. With 16,366 polygons, this model is ideal for anyone looking to create detailed scenes. Textures can be found in the .skp file, but here's how to extract them: If you have any of these software tools, extracting textures will be a breeze. For users with Sketchup (which comes free): simply export an image as your chosen 2D format using File/Export/2d Graphic or follow these additional steps: Go to File -> Export -> 3D Model and select the .dae file option. Under Options, make sure 'Export Texture Maps' is selected. Then locate the exported files in the designated directory where you should see a folder containing all textures. C4D users with even a trial version can easily extract textures. When importing the .skp file to C4D, it automatically generates a separate folder for textures next to the main .skp file. 3ds Max users: when the .skp file is imported, 3ds Max will store texture files in the 'Assets/Textures' directory or alternatively you can export an fbx file with the embed media option checked (available during the export process). This action creates a folder containing all textures right alongside the exported fbx file. Rhinoceros 3D users who even have a trial version can do the same: just import the .skp file into Rhinoceros 3D and navigate to 'Material Editor'. Open it, choose any material with a texture applied, and click on its name in 'Textures section. Three little dots will appear allowing you to locate and view all the embedded textures stored within ..AppDataLocalTemp/embedded_files. Feel free to copy or paste these textures anywhere else.

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