
corner cabinet Luberon houses the world 3D model
cgtrader
This 3D model was originally designed with Sketchup 8 and then converted to multiple other formats. The native format is .skp, while a 3dsmax scene utilizes 3ds Max 2016, rendered using Vray 3.00 in the CATALOGUE 2014 suite, incorporating its signature honey wood shades. A corner TV unit, crafted with a warm touch in mind, will bring coziness to your living room. Efficiently optimizing space, this wooden TV stand features a storage compartment for your hi-fi equipment and two doors, including one fixed shelf inside. Sturdy and functional, it exudes authenticity that's sure to seduce you. You can also discover the white corner TV unit Josephine. This product belongs to the range Luberon: Wood in warm tones combined with wrought iron creates a timeless and charming interior design. The golden shades and sheesham grain are enhanced by hand-applied color, resulting in a rich, warm finish for each piece. This range cleverly blends natural materials - sometimes using rough slate for tables and dinner blocks, or the rattan dresser block and console. Size: H 70 x W 105 x D 70 cm. Weight: 40 kg. ref 139269 Price ⬠429.90 Polygons: 300 Textures can be extracted from .skp files in a variety of software. If you possess one of the following programs, it is effortless to follow these steps: Sketchup (Free) Just export the image as your preferred choice under File/Export/2d Graphic - dropdown option. Another method: Go to File -> Export -> 3D Model. Export as a COLLADA File (*.dae) file. In the options button, make sure that Export Texture Maps is selected. Navigate to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version suffices) Importing .skp file into C4D generates a folder with textures adjacent to the .skp file automatically. 3ds Max When the .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can also export fbx file with embed media option selected (in the export dialog window), which will generate a folder of textures alongside the fbx file. Rhinoceros 3D (Trial version suffices) Import .skp file into Rhinoceros 3D, then open material editor (Panels->Material editor). Select any material with texture. Click on the texture name (in Textures section), click three-dot button. Now you can see all textures in ..AppDataLocalTempembedded_files directory. Feel free to copy and paste textures to any folder of your choice.
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