
copper Dishes and pitcher Low poly PBR game ready Low-poly 3D model
cgtrader
Crisp, detailed replicas of real-life copperware can now be easily integrated into high-fidelity gaming, architectural visualization, and app experiences through low-poly modeling techniques. Each model is carefully designed to showcase unique aspects of traditional copper pieces in a visually stunning yet resource-efficient manner, making them perfect for import into popular rendering engines such as Unity and Unreal Engine 4. The bundle includes nine intricately crafted models, each with a distinct Level Of Detail (LOD) level, ready for immediate use in game development, architectural visualization projects, and more: * Three separate models featuring high, medium, and low-poly iterations to ensure seamless scaling. * Three models specifically designed to fit seamlessly into high-fidelity environments with accurate texture detail. All models are compatible with a range of file formats (.max, .fbx, .obj, .3ds), ensuring easy integration across different rendering engines. Copper textures feature the following characteristics: * High-resolution 4K size * Standard TGA format for universal compatibility To streamline texturing, all UVs are efficiently packed into one set. The unity standard shader is supported for a cohesive look and feel. Two specialized map types facilitate texture painting and visual detail: * Mask Map: Directly applicable to metal and non-metal areas. + R channel represents metallic levels (100% white represents pure metal) + G channel displays ambient Occlusion (100% black signifies minimal Occlusion) + B channel denotes empty space for easy masking + A channel showcases smoothness * Normal Map: Compatible with directX format and optimized for openGL support. For the most visually stunning renderings, UE4 packed textures provide seamless texture alignment with metal and AO settings, making sure every pixel counts: * Mask map configuration: R=AO (100% black equals minimal Occlusion) + G channel displays roughness + B channel indicates metallic levels (100% white signifying pure metal) * Normal Map is formatted for directX. LOD0 triangle counts give developers precise control over visual performance and rendering load: * Copper Dish_A: 1148 * Copper Dish_B: 1904 * Copper Dish_C: 1030 * Copper Dish_D: 960 * Copper Dish_E: 580 * Copper Dish_F: 832 * Copper Dish_G: 508 * Copper Dish_H: 964 * Copper Dish_I: 516 * Total: 8442
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