COPENHAGEN bottom element houses the world 3D model
cgtrader
This 3D model was originally created with SketchUp 8 software and then successfully converted into various other formats including AutoCAD. Native format is .skp, which stands for SketchUp native file type. The corresponding 3ds Max scene is 3ds Max 2016 version and it's rendered using Vray 3.00. This impressive design showcases a beautiful cabinet that serves as an ideal storage solution for kitchen utensils. The spacious base unit measures 89 centimeters wide, perfectly suitable for pots and pans of all sizes. Additionally, the stylish work surface on top features marble inlay accents adding to its sophisticated charm. To make cooking more efficient and spacious, users can choose to incorporate a separate glass component down and bottom element with four spacious drawers. Key details about this modern kitchen furniture design include dimensions (H 85 x W 89 x D 60), reference number (121777), and a competitive price of â¬499. Polygons account for approximately 548. Textures can be located in the associated .skp file; instructions are provided to access these textures from multiple software programs: SketchUp (Free): For easy texture extraction, open SketchUp and go to File -> Export. Under the drop-down menu choose a suitable 2D format, then select 'File' -> 'Export.' This action will save your selected 2D graphic with corresponding texture maps in the chosen file location. C4D: Importing .skp files into Cinema 4D automatically organizes all textures into an accompanying folder for quick reference and extraction. 3ds Max: When a .skp file is imported to 3ds Max, it stores its associated textures in the ..3dsMaxsceneassetsimages directory. To also export textures, users can select 'embed media' as part of the export dialog option while converting their FBX file for seamless access later. Rhinoceros 3D (Trial version sufficient): To access texture maps after importing .skp into Rhinoceros, simply go to Material editor (located under Panels), then click on the name of a selected material containing textures and look in ..AppDataLocalTempembedded_files directory to find and easily transfer or copy them as desired.
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