
Cookies Scene 3D model
cgtrader
Hi, I wrapped up all the details using LightWave 3D. I employed techniques XYZ within LW to generate every element in three-dimensional form, and also utilized LWBrush Tools along with Displacement from Octane Render, which featured Micro Bump functionality. Furthermore, I included a wireframe render. PBR Materials were used throughout, while all cookies had their individual UV Maps assigned. The textures themselves were created at 4K resolution. Here are the textures involved: Ambient Occlusion (AO) was mapped to a 4096x4096 canvas, Albedo similarly took up a 4096x4096 space, as did Normal Map and Displacement images. I also added Bump texture at 4096x4096 alongside Reflections image in a matching 4096x4096 layout. In addition to the previously mentioned textures, I had Wood Table (4096x4096) and Background (4096x4096). Best regards, Adrian
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