COOK BLINDS ELMT MUR ANG B Maisons du monde 3D model

COOK BLINDS ELMT MUR ANG B Maisons du monde 3D model

cgtrader

This 3D model was originally crafted using Sketchup 8, then converted seamlessly into every other 3D format imaginable. Native format is .skp with a 3ds Max scene featuring 2016 version, rendered through Vray 3.00 in 2014. To perfectly complete the equipment of your classic kitchen, go for this wall element crafted from mango wood in a beautiful gray hue. Equipped with two louvered doors boasting an espagnolette closure, this storage solution offers ample space with not one but two internal shelves to showcase your prized possessions. The personalized layout comes equipped with a flexible ledge, offering maximum versatility. Team it up with the sleek glass wall unit from the same range for that perfectly coordinated look and feel. Specifications include: H 80 x W 100 x D 40 Dimensions with an overall weight of a mere 0.10 Kg. Ref number is 140244 and costs € 399.90. Made possible by a staggering 1240 polygons, creating an image that truly brings the wall element to life. Textures for this fantastic model can be found in .skp file, all ready for download. Getting textures from a .skp file is surprisingly easy if you've got any of these programs at your fingertips: Sketchup (Totally free) Export it as any 2D file format you prefer by simply navigating to File -> Export -> 2d Graphic option and dropping down. Another simple way: Go straight to File - > Export - > 3D Model, exporting as a COLLADA File (.dae) file in the process. Ensure 'Export Texture Maps' is selected under Options before doing so. Head over to your exported file location, where you'll discover all your textures stored neatly within a folder with the exported file name. C4D (Trial version will do just fine) By simply importing the .skp file into C4D, a beautifully labeled folder filled with all the required textures should magically appear alongside it. 3ds Max Once that .skp file has been successfully imported into 3ds Max, all your texture files can be found neatly stored away within the '..3dsMax sceneassetsimages' directory. As an alternative option, try exporting as an fbx file with embed media selected in the export dialog box for an instant folder of textures. Rhinoceros 3D (Trial version also does the trick) Simply import your .skp file into Rhinoceros 3D and navigate to Panels - > Material editor. Locate any material that's equipped with texture on it and simply click away. With one last press on the three dot button, you'll instantly discover all of those textures hiding out within the ..AppDataLocalTempembedded_files directory. Go ahead, copy and paste them anywhere you like for your convenience!

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