Convertible sofa bed 3p Bastide chocolate houses in the world 3D model

Convertible sofa bed 3p Bastide chocolate houses in the world 3D model

cgtrader

This 3D model was originally created with Sketchup 13, before being converted to all other 3D formats. The native format is .skp, while 3dsmax scene files are based on 3ds Max 2016 version, rendered using Vray 3.00 To free up space or be prepared to receive guests at any moment, the sofa bed 3 seater convertible chocolate Bastide meets all needs. If used during the day, it serves as a pleasant and comfortable three-seater sofa, darkening into a cozy bed by night. This chocolate-brown sofa envelops you in warm colors to guide you gently into dreamland. Since each person is unique, fabric sofa Bastide comes in various ways – through its color with taupe sofa 3 places fixed or size with corner sofa seats 6 chocolate. Size (cm): H 86 x W 202 x D 98 Weight: 90 kg € 111,575.790 Polygons: 1766 Textures can be found within the .skp file If you have any of the following software, it's easy to do. Follow these guidelines: Sketchup (Free) Just export the image as your preferred two-dimensional file format under the File/Export/2d Graphic option. Alternatively: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is selected. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all textures. C4D (A trial version will suffice) Importing the .skp file into C4D automatically generates a folder with textures next to the .skp file. 3ds Max When importing the .skp file into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find them there, and you can also export an fbx file with embed media selected (in the export dialog window), which will automatically generate a folder of textures together with the fbx file. Rhinoceros 3D (A trial version will suffice) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), and click on the three-dot button. You can now see all textures; they should be located in ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures into any folder you like

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