CONVENIENT DUAL STOCKHOLM houses the world 3D model

CONVENIENT DUAL STOCKHOLM houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 before being converted to other 3D formats. Native format is .skp, with 3ds Max scenes being version 2016 and rendered with Vray 3.00, catalogue year 2014. Crafted from solid sheesham wood, it offers six convenient dual sliding drawers to maximize storage room or living space in your home. The visible veins and knots of the wood give this dresser a modern and aesthetically pleasing appearance. In line with the spirit of pure Scandinavian design, this cabinet will complement contemporary furnishings perfectly. Discover a similar style 6 drawer dresser in Serengeti if you're looking for something else. This product belongs to the range Stockholm: For a sober and welcoming atmosphere that's easy to achieve, the "natural blond" sheesham from the Stockholm range will bring simplicity and freshness into your home. The clean lines of this collection emphasize its contemporary look. Size is H 80 x W 160 x D 45 cm, weight is 84 kg Ref: 138897 prix789.90 EUR Polygons: 47 Textures can be found in the .skp file To extract textures from the .skp file is straightforward if you have certain software installed. Follow these guidelines: Sketchup (free) Just export the image as a 2D file under the File/Export/2d Graphic option. Another way Go to File -> Export -> 3D Model. Export it as a COLLADA File (.dae) file and click on the Options button. Ensure that Export Texture Maps is checked, then go to the exported file location where you'll find a folder containing all the textures in your desired format. C4D Importing .skp files to C4D generates a folder with textures next to the .skp file automatically 3ds Max When importing the .skp file, it stores texture files in ..3dsMaxsceneassetsimages You can find these textures there and export fbx files with the embed media option selected to automatically generate a folder of textures together with the fbx file. Rhinoceros 3D (trial version sufficient) Import .skp file to Rhinoceros 3D. Open material editor then select any material that has texture on, click on the texture name in the Textures section, and finally, click on the three dot button to see all the textures which will be located in the ..AppDataLocalTempembedded_files directory Feel free to copy and paste the textures to any folder you like.

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