
CONVENIENT DUAL MEDICI 3D model
cgtrader
This 3D model was originally crafted using Sketchup 8 and subsequently converted to every other 3D format possible. Native file type is .skp, 3dsmax scene created with 3ds Max 2016 version, rendered using Vray 3.00, catalogue edition 2014. Beautifully appointed, this classic dresser features six generous drawers ideal for storing a wide assortment of linens. Adorned atop with a sturdy gray tray, this stylish white painted wood dresser offers the perfect canvas for showcasing decorative items of your choice: vase, lamp, statue ... Add a touch of elegance to your side living room or complement your sweet and romantic ambiance with it. Take a closer look at our stunning Versailles black dresser, also available in two unique styles. Measurements (in cm): Height 83 x Width 153 x Depth 45, weight: 83 kg. Available for worldwide shipping, ref 139014 Price €799.90 Model contains: 918 polygons. All textures can be located within the .skp file. Would you like to extract the textures from your .skp file? It's a straightforward process with the right software. Simply follow these easy steps: If you have any of the following programs, extracting textures is a breeze: Sketchup (completely free) Simply export the image as your chosen 2D file under the File/Export/2d Graphic - drop-down option. Alternatively: Open Sketchup and go to File -> Export -> 3D Model. Save it as a COLLADA File (*.dae) file. Make sure that Export Texture Maps is selected. Once exported, navigate to the saved file location. A folder with all of the textures should be there. C4D (trial version more than enough) Importing your .skp file to C4D will automatically generate a folder containing textures right next to the .skp file. 3ds Max When importing the .skp file, 3ds Max saves texture files in the ..3dsMaxsceneassetsimages directory. You can also export fbx file with embed media selected (in export dialog window), which will create a new folder of textures together with the fbx file. Rhinoceros 3D (free trial version) Import your .skp file to Rhinoceros 3D, then open material editor (Panels->Material editor). Select any material that includes texture. Click on the texture name in the Textures section, followed by the three-dot button. You can now view all the textures in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures into any folder you like.
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