convenient cinnamon houses the world 3D model

convenient cinnamon houses the world 3D model

cgtrader

This 3D model was originally designed using Sketchup 13 software and later converted into various other formats. Native format is .skp while a 3ds Max scene utilizes 3ds Max 2016 version, rendered with Vray 3.00 Solid wood chests of drawers are featured along with 4 wicker baskets and 2 drawers, creating a compact solid wood furniture suitable for any interior decoration setup. Complete with aged brass handles, convenient storage options make it an ideal unit. The atmosphere is further accentuated by the presence of a small solid wood dresser made from mahogany wood that perfectly complements the existing CINNAMON furniture. Size: H 91 x W 74 x D 42 cm; Weight: 24 kg\nRef. 49170167, priced at 169 euros.\nPolygon count: 47 \nTextures can be located within the .skp file\nTo extract textures from a .skp file, users possessing any of the following software can follow these guidelines:\nSketchup (Free)\nUsers simply need to export the image in their chosen format under File -> Export -> 2D Graphic - drop down option.\nAlternatively, users may proceed as follows: Go to File -> Export -> 3D Model and save it as a COLLADA file (.dae). Ensure that the box beside "Export Texture Maps" is ticked. The user then navigates to the exported file location and looks for a folder containing all the textures.\nC4D (Trial version sufficient)\nThe import of .skp files into C4D software automatically creates a folder with accompanying texture maps adjacent to the .skp file itself.\n3ds Max\nOnce imported, the .skp file in 3ds Max stores the associated texture files within the "scene assets images" directory. To further simplify this process, users can export an fbx file with "embed media option" selected, which then generates a separate folder for textures along with the fbx file.\nRhinoceros 3D (Trial version enough)\nImporting .skp files in Rhinoceros 3D software causes it to create a material editor (found under Panels -> Material editor). Select any material containing texture and click on the three dot button, revealing all available textures within the ..AppDataLocalTempembedded_files directory.\nThese textures can be easily copied and pasted into a preferred folder location.

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