Convenient child gray and pink STELLA houses the world 3D model

Convenient child gray and pink STELLA houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 13 before being converted to other 3D formats for seamless usage. Native format is .skp, while a 3dsmax scene uses 3ds Max 2016 version, rendered with Vray 3.00. The catalogue is 2014. With its magical drawers, this little white dresser puts a high note of sparkle and magic in the room of your princess. Very practical, this wooden dresser has four large storage drawers for all his affairs, with most deco prints on each drawer to add visual appeal. Discover also convenient child Pinkplanet 6 drawers with space-saving features. Size is (cm): H 74 x W 74 x D 38, and it weighs a mere 0.10 Kg. Ref: 143 515, price € 159.90 Polygons used in this model are 228. Textures can be found embedded within the .skp file for your convenience. How to extract textures from the .skp file? If you have any of the following software installed on your computer, extracting textures is a breeze: Sketchup (completely free) Just export the image as your choice of 2D file under File/Export/2d Graphic - drop down option for easy access. Another way to do this: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file and make sure that Export Texture Maps is checked. Go to the exported file location in your directory, there should be a folder with the exported file name containing all of the textures. C4D (even the trial version will do) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file for easy retrieval. 3ds Max When importing .skp file to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages directory. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (the trial version will suffice) Import .skp file to Rhinoceros 3D, then open material editor (Panels->Material editor). Select any material that has texture on, click on the texture name in Textures section, and then click on three dot button. You can now see all textures in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste textures to any folder you prefer for added convenience.

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