Contemporary lounge Zen World Houses 3D model

Contemporary lounge Zen World Houses 3D model

cgtrader

This 3D model was originally built with Sketchup 8 before being converted to every other format possible. Its native format is .skp, and its native 3DMax scene was done in 3ds Max 2016 version, rendered using Vray 3.00. If you want a laid-back vibe for your living room and want it to be super bright, consider this Zen lounge set of six pieces: Octopus, Glacier lamp post, Orion Belt, the triptych painted-by-hand Buddha on Zen Nusa canvas, and two jars Anglet, plus lantern. - In Stockholm, the TV stand is 116 x 46 x 50 cm. Ref. 110 285 Price: €369 - In Stockholm, the console is 120 x 40 x 80 cm. Ref. 110 280 Price: €229 - In Stockholm, the coffee table is 100 x 60 x 37 cm. Ref. 110 290 Price: €159 - In Stockholm, the end table is 40 x 40 x 45 cm. Ref. 110288 Price: €69 - In Stockholm, the buffet is 160 x 45 x 85 cm. Ref. 110282 Price: €599 - In Turenne, the méridienne is 188 x 95 x 79 cm. Ref. 117545 Price: €590 Polygons: 51769 Textures can be found inside the .skp file. If you have any of the following software and are comfortable using them, it's easy. Here's how to do it: In Sketchup (completely free), simply export an image as your choice of 2D file under File > Export > 2d Graphic - Drop Down Option. Alternatively, Open Sketchup and click on File > Export > 3D Model. Choose COLLADA File (*dae) from the options list and click. Ensure that "Export Texture Maps" is selected, then go to your chosen directory. There should be a folder next to it with all of your exported textures in there. For C4D, Simply import the .skp file into C4D, and this will generate a folder next to it filled with textures. For 3ds Max, When you open up the imported .skp scene in 3ds Max, all of your texture files are saved at '..3dsMaxsceneassetsimages.' If not already visible on your main computer display window you should make sure 'Display All Files' has been selected so as to show this new directory where all of these saved texture files will reside. You could then move them from there to a preferred storage location if needed. It can also export an fbx file by making the "embed media option" selected in export dialog windows when exporting this scene, and generate this folder automatically filled with all of your textures together side it. Finally for Rhinoceros 3D, First off, you import .skp files into Rhinoceros 3D by doing the following: Import .skp file into Rhino. To access the Material Editor panel on a computer that's being displayed on an operating system go to: Panels->Material Editor Panel->Click once on a material within that folder which is made up of textures then go back to open dialog in top bar, go over and choose 'Texture,' in it. If necessary make the three dot at bottom click for viewing texture path on display view windows you could easily find it's path at ...AppDataLocalTempembedded_files directory or move those embedded file into new destination location such as your preferred desktop folder for saving frequently used objects to later access easily from that folder whenever a particular need of an asset requires access and copy or simply 'copy' it if necessary

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