
Construction site lamp 3D model
cgtrader
Construction site lamp 3D Model comprises two individual objects, base and glass, each boasting its own non-overlapping UV Layout map, Material, and PBR Textures set. This production-ready 3D model comes with PBR materials, textures, and a non-overlapping UV Layout map provided in the package. Quads-only geometries are employed (no tris/ngons). The geometries are easily customizable: UV-unwrapped geometries enable you to create new textures or modify existing ones using the UV Layout maps provided in the package as PNG files with alpha channels. Each object, material, or texture included in the package has a unique and meaningful name. Created in Blender 3D 2.80 (Cycles/Eevee materials), this model was then exported to OBJ and FBX; materials and textures were crafted in Substance Painter, designed for PBR, V-Ray, Unity, and Unreal. Promotional images showcase the lamp's appearance rendered in Cycles (or Eevee) for Blender 3D 2.8x. You'll find over a dozen promo images in this description: six rendered in Cycles (Blender 3D 2.80), eight wireframe images, and four screenshots from the Blender 3D scene highlighting UV Layout. Formats included are FBX, OBJ; scenes are provided in BLEND (2.80 with Cycles/Eevee materials); and other files come as PNG with Alpha channels. Two objects (meshes) are accompanied by two PBR Materials, one non-overlapping UV Layout map, and UV-mapped textures. UV Layout maps and image textures feature resolutions of 2048x2048; PBR Textures were made with Substance Painter. Polygonal geometries consist solely of quads (no tris/ngons), totaling 22387 vertices and 22226 quad faces (44452 tris). Real-world dimensions are preserved, with scene scale units set to cm in Blender 3D (Metric with 0.01 scale). Uniform scaling has been applied to each object in Blender 3D. A PBR Multi-Engine Textures Pack is included: within a zipped folder, you'll find the PBR Textures set for various rendering engines or game engines! Cycles (or Eevee) materials are provided for Blender 3D (base color, occlusion + roughness + metallic + alpha in a single PNG file), normal; Vray materials are included for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic features albedo + transparency, metallic + smoothness, and normal; Unreal Engine 4 offers base color + alpha, occlusion + roughness + metallic, and normal. A generic PBR Spec Gloss workflow includes diffuse + opacity, specular, glossiness, normal, and height; a generic PBR Metal Rough workflow provides base color + opacity, roughness, metallic, normal, and height. This allows you to edit textures or import the FBX/OBJ file along with your preferred textures set in any 3D modeling software or game engine, linking them together for a production-ready asset. Main renderings were made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image not included in the package.
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