
CONSTANTINE MIRROR houses the world 3D model
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This 3D model was originally built with Sketchup 8 and then transformed into every other 3D format. Native format is .skp, 3ds Max scene is 3ds Max 2016 version, rendered using Vray 3.00 CATALOGUE 2014. A beautifully carved frame adorns the great blue mirror, transporting your home to new horizons. Painted in shades of blue and green, this square mirror brings a touch of color to any room. Easy to place on a convenient surface or mount on a wall, this carved mirror will perfectly complete your atmosphere everywhere you put it. Discover other stylish mirrors like the bleached Indian Gandhi. Size (cm): H 92 x W 92 x D 8. Weight: 0.10 Kg Ref. 138548 Price: $139.90 Polygons: 60 You can find textures in the .skp file. To extract these textures from your .skp file, use one of the following software packages and follow these steps: If you have Sketchup (Free), it is easy to do this job. Export the image as your chosen type of 2D file by clicking on File/Export/2d Graphic - drop down option. Alternatively, Go to File -> Export -> 3D Model. Export the file as a COLLADA File (*.dae) file and make sure that the option "Export Texture Maps" is selected. You can then find all of your exported textures in a folder with the name of your .skp file located next to the .skp file itself, where you exported the 3D model file. C4D (Trial version is sufficient). When you import the .skp file into C4D, it will automatically create a new folder that contains all of the textures in the scene right next to your imported .skp file. Simply navigate through this new folder and select which images to use for your desired 3D model appearance by dragging them onto the corresponding model component where applicable, such as for wall or furniture materials applied directly via built-in surface assignment tool provided inside max environment setting parameters accessed thru File > Import / Export settings dialog tab page dedicated exclusively towards rendering assets found throughout asset manager list accessible under top level node name - 'render'. Alternatively when importing from SketchUp within 3ds Max scene, look under folder location where all other external data files reside usually specified under .sceneassetssubfolderstructureindicating specific naming conventions which allow quick identification among hundreds others generated after every import operation performed throughout work session thereby reducing unnecessary time wasting digging deep searching folders manually looking everywhere just because you missed tiny thing named like small text label over some file or texture missing during final exporting process hence it’s very beneficial have organized way keeping them in single easily locatable directory specially designated solely dedicated importing Sketchup models which further ensures accurate locating desired material needed being used visual elements placed various surfaces rendering different objects depending context specific job performed using Max program. Finally, you can also import .skp file to Rhinoceros 3D. Open up the Material editor by clicking on Panels -> Material Editor, then select any material that has a texture on it and click on its name (located in Textures section). Then, you can now see all of the textures, it should be located at ..AppDataLocalTemp/embedded_files directory. Note: It is perfectly fine to copy and paste these textures into your desired location within your working environment once obtained from specified folders following the importing process successfully completed with one above described tools utilized respectively for extracting respective texture maps contained in corresponding original .skp model file.
With this file you will be able to print CONSTANTINE MIRROR houses the world 3D model with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on CONSTANTINE MIRROR houses the world 3D model.