CONSTANTINE green armchair houses the world 3D model

CONSTANTINE green armchair houses the world 3D model

cgtrader

This 3D model was originally created using Sketchup 8 before being converted into various other 3D formats. Native format is .skp, while 3dsmax scenes are rendered with Vray 3.00 in HOUSES FURNITURE WORLD's new look from 2012. Revitalize your living space with a bright pop of color via the Constantin green armchair. Upholstered in high-style velvet fabric that showcases its colors to great effect, this comfortable chair rides smoothly on two front wheels. Offering both comfort and natural elegance for your living room armchair, it also comes in aubergine, fuchsia or blue duck options. Size (cm): 70 H x 71 W x 69 D Weight: 9 Kg http://www.maisonsdumonde.com/en/us/products/details/green-velvet-armchair-constantin-123303.htm\nRef: 123303 Price $199\nPolygons: 5732\n\nYou can find textures within the .skp file. If you possess one of these software, it's quite straightforward to extract the textures: follow the instructions given below: Sketchup (Free) Simply export the image as a 2D file by navigating to File/Export/2d Graphic - drop down option. Alternatively: Go to File -> Export -> 3D Model. Choose the COLLADA File (*.dae) format and ensure that "Export Texture Maps" is checked. Navigate to the exported file location where you should find a folder containing all the textures. C4D (Trial version sufficient) Upon importing .skp file into C4D, it automatically creates a texture folder next to the .skp file. 3ds Max When .skp file is imported into 3ds Max, the texture files are stored in ..\3dsMaxsceneassetsimages. Alternatively, you can export an fbx file with "embed media" option selected (in the export dialog window) to generate a folder containing textures together with the fbx file. Rhinoceros 3D (Trial version sufficient) Import .skp file into Rhinoceros 3D and access material editor (Panels->Material editor). Select any material that has texture. Click on the texture name in Textures section, then on the three-dot button to see all textures in the ..AppDataLocalTempembedded_files directory. Feel free to copy-paste textures into your preferred folder.

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