CONSTANCE convenient Maisons du monde 3D model

CONSTANCE convenient Maisons du monde 3D model

cgtrader

This 3D model was originally crafted with Sketchup 8, then transformed into a variety of other 3D formats. The native format is .skp, while 3ds Max scene utilizes 2016 version, rendered with Vray 3.00 CATALOGUE 2015 Reference: 147371 Dimensions (cm): H 80 x W 85 x P.R 45 Weight: 38 kg Equipped with 3 drawers offering ample storage, the wooden dresser swiftly becomes a trusted companion in your room. Each drawer boasts intricate hand-painted motifs, making this unique piece of furniture unmistakably yours. This chest is perfectly suited for a classic-style interior, infusing a touch of sweetness. Decorative detail: white ceramic flower-shaped buttons add an elegant touch. Our recommendation: enhance the beauty of this piece with a beautifully arranged tray featuring your finest decorative items or, better yet, a stunning bouquet of flowers! To further complement the decor of your bedroom, explore the matching bedside table within the same collection.\nReference 147371 Price: €399.90\nPolygons: 569 You'll find textures embedded within the .skp file itself.\nExtracting Textures from .skp File:\nIf you have one of the following software, the process is remarkably straightforward.\nSketchup (completely free):\nExport the image as a 2D file using the File/Export/2d Graphic drop-down option under Export. Alternative Method: 1. Go to File -> Export -> 3D Model. 2. Export it as a COLLADA File (*.dae) file and make sure that 'Export Texture Maps' is enabled. 3. Find the exported .daec file, and look for the accompanying folder with textures. C4D (Trial Version Available): 1. Import the .skp file into C4D; it automatically creates a texture folder adjacent to the .skp file. 3ds Max: 1. When importing .skp files into 3ds Max, you'll find textures stored in '..\3dsMax\scene\assets\images.' 2. Alternatively, export the fbx file with 'Embed Media' enabled (found within the Export dialog window), creating a folder containing all texture files alongside your exported .fbx. Rhinoceros 3D (Trial Version Available): 1. Import the .skp file into Rhinoceros 3D. 2. Open Material Editor under Panels->Material Editor. 3. Select any material with textures, and then click on the texture name within Textures. 4. This allows you to see all available textures within your current working directory (found in '..\AppDataLocalTemp/embedded_files').

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