
CONSTANCE bedside houses the world 3D model
cgtrader
This 3D model was originally built using Sketchup 8 before being converted into other 3D formats. The native format is .skp, with 3ds Max scenes based on version 2016 of 3ds Max and rendered with Vray 3.00. Dimensions are: Height 60cm x Width 45cm x Projections Depth 33cm, Weighing in at 16kg, this wooden nightstand features beautiful baroque patterns making it ideal for romantic decor. Constructed with a light white patina finish, it boasts two bedside drawers equipped with ceramic handles and distinctive hand-painted motifs decorating each drawer. Our suggestion is to complement it with the perfect bedside lamp; consider adding an ELISE lamp or opt for another style with the HIMALAYAN bedside instead. Ref: 147372, Price ⬠169.90, Polygons: 2393 You can find the textures in the .skp file. Want to extract these textures from the .skp file? No problem! If you have any of the following software installed on your system, it's easy to follow these guidelines: Sketchup (completely free): Simply export the image as your chosen 2D file type under the File -> Export -> 2d Graphic option. Alternative Method: Go to File -> Export -> 3D Model. Select the .dae (COLLADA) file format and check the box that says "Export Texture Maps." Go to the exported file location and look for a folder containing all of your textures in a subdirectory. C4D (even trial versions will do): Just import your .skp file into C4D and let it work its magic - it'll automatically create a folder filled with textures next to your original file! 3ds Max: When you import your .skp file, 3ds Max will stash texture files in ..3dsMaxsceneassetsimages for easy access. You can also export an FBX file with the "embed media" option selected, and voila - it'll create a new folder filled with textures, along with the exported file. Rhinoceros 3D (also works with trial versions): Import your .skp file into Rhinoceros 3D, open up the Material Editor (under Panels -> Material editor), select any material with a texture and click on the three-dot button. Now you can access all the textures, which are stored in ..AppDataLocalTempembedded_files for easy transfer to anywhere else you want them to be. Just copy and paste to move them where needed!
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