Console ZINC houses the world 3D model

Console ZINC houses the world 3D model

cgtrader

This 3D model was originally created using Sketchup 8 before being converted into various other 3D formats. Its native format is .skp, with a 3dsmax scene compatible with 3ds Max 2016 version and rendered using Vray 3.00, Reference 146,896. Dimensions in centimeters: Height (H) - 85 x Length (L) - 120 x Width (PR) - 40; weight - 32 kilograms. Covered by a galvanized metal tray with a zinc coating, this wooden console features additional work surface capabilities in the kitchen area. It boasts two drawers and includes two shelves. Deco details consist of a galvanized metal tray shell and drawer handles. Our suggestion is to add small storage baskets on the shelves for maximum functionality. This product can complement your existing kitchen counter by exploring the full range ZINC. This furniture piece falls under the Zinc category, a charming line ideal for both living rooms and kitchens alike... With simplicity as their hallmark, these solid mango wood furniture pieces are harmonized perfectly with their metal trays featuring galvanized zinc finishes and plywood and MDF components slightly whitened to match a light gray tone. Handles crafted from patinated iron bring authenticity to the overall aesthetic of this furniture. Ref: 146896, Price: $249.90 Polygons: 125 Textures are found in .skp files and can be easily extracted using software such as Sketchup, C4D, 3ds Max, or Rhinoceros 3D. Here's how to extract textures from the .skp file if you have any of these programs: **Sketchup (Free)** Simply export an image of your choice under the File > Export > 2d Graphic drop-down option. Alternatively, go to File -> Export -> 3D Model and choose a COLLADA File (*.dae) as your file type. Click on the Options button to make sure "Export Texture Maps" is selected. Locate the exported file at its directory; there should be a folder containing all the textures with the exported file name. **C4D (Trial version enough)** Importing the .skp file into C4D will automatically generate a folder next to it containing textures. **3ds Max** When you import a .skp file into 3ds Max, the program stores texture files in ..3dsMaxsceneassetsimages. You can locate them there or also export an FBX file with "embed media" option selected (found within the Export dialog window). This will automatically generate a textures folder together with the FBX file. **Rhinoceros 3D (Trial version enough)** Import .skp into Rhinoceros 3D and open Material editor from Panels->Material editor. Choose any material that features texture and click on the texture name in the Textures section, then press the three dot button. Now you'll see all textures in ..AppDataLocalTempembedded_files; feel free to copy them to a folder of your choice.

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