
CONSOLE SHELVES LONG ISLAND houses the world 3D model
cgtrader
This 3D model was originally designed with Sketchup 8 and later converted into all other 3D formats. Native format is .skp, while a 3ds Max scene is in 2016 version of 3ds Max rendered using Vray 3.00 CATALOGUE 2014. This item belongs to the contemporary Long Island collection: The sleek combination of clear wood and metal with clean lines allows you to organize your home in a modern and straightforward way. Solid spruce tops feature heavily grooved and lightly bleached finishes, while simple black metal legs emphasize the collection's modern look. Size (cm): 80 H x 120 W x 40 D Weight: 14 kg. Reference Number: 138769 Price: ⬠119.90. This model includes 61 polygons. Polygons are not present in 3D format, and can be found inside the .skp file as Textures. Polygons and textures from 3D models, as well as those from .obj, .fbx, or any other common 3D modeling formats, can easily be exported if you have access to any of these software programs. To find the steps that you need, select the format for which you are creating textures, and see how to obtain them. Here is the guide: Sketchup The image is a good representation of how this texture export process works in your current software program. If your preferred application can export textures by default (some will allow this automatically), it will automatically store these exported images next to the main exported file name with other files inside this folder as shown. It doesn't matter whether they have the same number as before. To get them to work, you need a couple more pieces of information: - You'll want to create another set up in 3ds Max for textures - it won't load until everything else is done, so no reason not to go there and figure things out before coming back here. Once the project file is saved in that program and loaded into another 3D application such as Blender (Free Trial available), export as FBX. You now have all of the components required to produce textures with your selected software: C4D, Rhinoceros 3D or 3ds Max. You can use one of these methods: Here's an outline of the main processes: - Create another folder and call it anything you like Open this file in its corresponding editor. In that program, make sure you save as your default so they do not load up with a lot of other items Open File/Export - then drop down on the options panel Look for '3D Model' Export as COLLADA - Open your project in Blender To use these features in C4D: Rhinoceros 3D: Just go ahead and click Import, open the selected file. Next, locate the Textures folder you just created - and copy over anything that might need importing Now if there's another piece missing you've completed your task. With your images in order and imported, now they are yours to be used however way you wish for creating all the objects required
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