CONSERVATORY wall shelf houses the world 3D model

CONSERVATORY wall shelf houses the world 3D model

cgtrader

This 3D model was originally built with Sketchup 8 before being converted into multiple formats. The native file type is .skp, while a 3dsmax scene renders in 3ds Max 2016 with Vray 3.00 software Ref. 146171 Dimensions (cm): H 124 x W 84 x PR 30 Weight: 10 kg With its elegant baroque molding, the wall shelf CONSERVATORY finds a perfect home in any living room, bedroom or office as a library. Decorative detail in resin molding reflects the ornate style of furniture from past eras. Our advice: pair it with contemporary furniture that boasts clean lines. ICEBERG The sofa is its ideal match.\nRef 146171, price $349.90\nTriangles: 4035\n\nTextures can be found in .skp file\n\nHow to extract textures from .skp file?\n\nIf you have one of the following software programs, it's easy to follow these steps:\n\nSketchup (Free)\n\nJust export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (Trial version is enough)\n\nImporting .skp file to C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Trial version is enough)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you like

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