
Concrete Shader 090 Texture
cgtrader
Bitmap and Procedural Based Shader 1 Texture map/Lowlight Map 1 Ambient Occlusion Map 1 Reflection Layer/Refraction Layer 1 Normal Map/Relief Map 1 Heightmap/Displacement map Seamless 4096*4096 TGA images and .c4d file (R15) Texture map can be layered with procedural effects Texture map can be used with any graphics card that supports Displacement Map Render with mattetenv_env.hdr from the material preview folder of .c4d Rendered output with global illumination, indirect lighting and Ambient Occlusion Matte Concrete 090 Daytime Illumination Matte Concrete 090 Lowlight Illumination Matte Concrete 090 Polished and High-gloss Finish Matte Concrete 090 Brushed and rough Finish Matte Concrete 090 Coated with Protective Layer
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