Concrete Shader_089

Concrete Shader_089

3docean

[1 Shader and Texture Based System] 1. Color map/Specular Material: A single, seamless 4096*4096 tif image that combines color and specular properties. 1. Diffusion texture: A seamless 4096*4096 tif image that defines the diffusion of light on a material's surface. 1. Reflection Texture: A seamless 4096*4096 tif image that simulates the reflection of light on a material's surface. 1. Bump map: A seamless 4096*4096 tif image that adds depth and detail to a material's surface. 1. Displacement Map: A seamless 4096*4096 tif image that creates the illusion of raised or lowered surfaces. Seamless 4096*4096 tif images are provided, along with corresponding c4d files (R15). These maps can be layered with procedural effects to achieve unique textures and styles. The Displacement Map is compatible with any software that supports this feature. It allows for the creation of realistic, detailed surfaces. To render the map, use matprev_env.hdr from the c4d materialpreview folder. This system includes various lighting options: IBL (Image-Based Lighting) GI (Global Illumination) AO (Ambient Occlusion) Six different light settings are available: Concrete Polish_089 NatLum Concrete Unpolish_089 NatLum Concrete Varnish_089 NatLum Concrete Polish_089 ArtLum Concrete Unpolish_089 ArtLum Concrete Varnish_089 ArtLum

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