
Concrete Shader_074
3docean
1 Procedural and Bitmap-Based Shader The shader supports multiple texture maps, including: Color map/Specular Color Diffusion map Reflection map Bump map Displacement map Texture maps are seamless 4096*4096 tif images and c4d files (R15). They can be layered with procedural effects. The shader is compatible with any software that supports displacement maps. To render the shader, use matprev_env.hdr from the c4d material preview folder. This will enable IBL, GI, and AO rendering. The shader includes six different lighting options: Concrete Polish_074 NatLum Concrete Unpolish_074 NatLum Concrete Varnish_074 NatLum Concrete Polish_074 ArtLum Concrete Unpolish_074 ArtLum Concrete Varnish_074 ArtLum
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