
Concrete Shader 062 Texture
cgtrader
Here is the rewritten text: Bitmap and Procedural Based Shader 1 Texture Map 1 Bump Map 1 Normal Map 1 Height Map 1 Ambient Occlusion Map Seamless 4096*4096 tif images and c4d file (R15) Maps can be layered with procedural effects, blending seamlessly. Any soft material that supports Displacement Mapping can utilize these maps. Rendered using Matprev_Env_HDR from the C4D MaterialPreview folder, creating stunning real-world IBL GI and AO lighting Render options: - Concrete Polish * Neutral Luminescence - (62%) - Unpolished Finish * Neutral Luminescence - (62%) - Polished Surface * Ambient Artificial Lighting - (62%) - Unpolished Finish * Artificial Ambient Occlusion - (62%) - Smooth Varnish Coat * Artificial Ambient Lighting - (62%)
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