Concrete Shader 060 Texture
cgtrader
Here is a bitmap and procedural based shader: 1 texture map/specular color 1 diffusion map 1 reflection map 1 bump map 1 displacement map High-resolution 4096*4096 tif images are seamless and ready for use in c4d file format (r15) Texture maps can be layered with a wide range of procedural effects. Use texture maps in any software supporting displacement maps. To get started, render the shader with matprev_env.hdr from the c4d materialpreview folder. Renderings are ideal for realistic lighting using ibl, gi and ao: concrete polish_060 natlum concrete unpolish_060 natlum concrete varnish_060 natlum concrete polish_060 artlum concrete unpolish_060 artlum concrete varnish_060 artlum
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