Concrete Shader_046
3docean
[ 1 Bitmap and Procedural Based Shader ] This shader utilizes six distinct maps to create a realistic material appearance. 1 Color map/Specular Color: 1 Diffusion map: 1 Reflection map: 1 Bump map: 1 Displacement map: Seamless 4096*4096 tif images and c4d file (R15) are provided for this shader. The maps can be layered with procedural effects to achieve a wide range of material variations. This shader is compatible with any Soft application that supports displacement mapping. To preview the shader, render it with matprev_env.hdr from the c4d materialpreview folder. The shader includes three different illumination options: IBL (Image-Based Lighting), GI (Global Illumination), and AO (Ambient Occlusion). Material variations include: Concrete Polish_046 NatLum Concrete Unpolish_046 NatLum Concrete Varnish_046 NatLum Concrete Polish_046 ArtLum Concrete Unpolish_046 ArtLum Concrete Varnish_046 ArtLum
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