Concrete Shader_041

Concrete Shader_041

3docean

Bitmap and Procedural Based Shader Package **Image Maps** This shader package includes six high-resolution, seamless image maps: 1. **Color Map/Specular Color**: A 4096x4096 tif image that defines the color and specular properties of the material. 2. **Diffusion Map**: A 4096x4096 tif image that controls the amount of diffusion in the material. 3. **Reflection Map**: A 4096x4096 tif image that defines the reflection properties of the material. 4. **Bump Map**: A 4096x4096 tif image that adds texture and depth to the material. 5. **Displacement Map**: A 4096x4096 tif image that controls the displacement of the material. **Shader Package Details** This shader package includes a c4d file (R15) that contains all six image maps, which can be layered with procedural effects for added realism. The shader package is compatible with any software that supports Displacement Maps and can be used to create a wide range of materials, from concrete to wood to metal. **Render Settings** To render the shader package, use the matprev_env.hdr file located in the c4d materialpreview folder. This will enable IBL, GI, and AO rendering for maximum realism. **Material Options** The shader package includes six pre-built material options: 1. **Concrete Polish_041 NatLum**: A polished concrete material with a natural light source. 2. **Concrete Unpolish_041 NatLum**: An unpolished concrete material with a natural light source. 3. **Concrete Varnish_041 NatLum**: A varnished concrete material with a natural light source. 4. **Concrete Polish_041 ArtLum**: A polished concrete material with an artistic light source. 5. **Concrete Unpolish_041 ArtLum**: An unpolished concrete material with an artistic light source. 6. **Concrete Varnish_041 ArtLum**: A varnished concrete material with an artistic light source.

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