
Concrete Shader_038
3docean
[1 Bitmap and Procedural Based Shader] The 1 Color map/Specular Color, 1 Diffusion map, 1 Reflection map, 1 Bump map, and 1 Displacement map are all available. Seamless 4096*4096 tif images and c4d file (R15) can be used. The map can be layered with procedural effects. The map can also be used with any Soft supporting Displacement Map. Render with matprev_env.hdr from c4d materialpreview folder to get IBL, GI and AO Render. Concrete Polish_038 NatLum, Concrete Unpolish_038 NatLum, Concrete Varnish_038 NatLum, Concrete Polish_038 ArtLum, Concrete Unpolish_038 ArtLum, and Concrete Varnish_038 ArtLum are all available options.
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