
Concrete Shader_036
3docean
[ 1 Bitmap and Procedural Based Shader ] Color maps, specular colors, diffusion maps, reflection maps, bump maps, and displacement maps are all supported. Seamless 4096*4096 tif images and c4d files (R15) can be used as maps. Maps can also be layered with procedural effects. Additionally, maps can be used with any software that supports displacement maps. Rendering with matprev_env.hdr from the c4d material preview folder is possible. IBL, GI, and AO render are supported. Concrete polish, concrete unpolish, and concrete varnish in natural light and artistic lighting conditions are all available options.
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