
Concrete Shader 033 Texture
cgtrader
1 Bitmap and Procedural Based Shader: Enhancing Material Details Utilizing Multi-Map Technology to Achieve Realistic Renders Key Components: 1 Color map/Specular Color: Define material properties, incorporating shine levels. 1 Diffusion map: Apply subtle texture and pattern variation. 1 Reflection map: Simulate mirror-like effects and ambient occlusion. 1 Bump map: Create intricate surface details with normal mapping techniques. 1 Displacement map: Inject realism by altering 3D mesh geometry. High-Resolution Images and Formats: 4096*4096 seamless tif images, plus native C4D R15 files for efficient import. Versatility in Texture Layering: Combine procedural effects to expand the range of possible materials. Interoperability Across Various Rendering Software: Suitable for use with Soft applications that support displacement mapping. Advanced Material Previews and Testing: Render materials against a pre-calibrated HDR environment from C4D's built-in preview folder, matprev_env.hdr. Rendering Methods: Choose from IBL (Image-Based Lighting), GI (Global Illumination), and AO (Ambient Occlusion) render types for superior image quality. Material Variations: Explore different concrete appearances using predefined textures and luminance settings: * Concrete Polish_033 NatLum * Concrete Unpolish_033 NatLum * Concrete Varnish_033 NatLum * Concrete Polish_033 ArtLum * Concrete Unpolish_033 ArtLum * Concrete Varnish_033 ArtLum
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