Concrete Shader_032

Concrete Shader_032

3docean

[ 1 Bitmap and Procedural Based Shader ] This shader utilizes a range of maps to create realistic textures. The maps used are: 1. Color map/Specular Color 1. Diffusion map 1. Reflection map 1. Bump map 1. Displacement map These maps can be sourced from seamless 4096*4096 tif images and c4d files (R15). They can also be layered with procedural effects to achieve a more complex look. The shader supports displacement mapping, making it compatible with any software that supports this feature. To render the shader, use matprev_env.hdr from the c4d materialpreview folder. The shader can handle IBL, GI and AO rendering. The shader comes in six different variations: Concrete Polish_032 NatLum Concrete Unpolish_032 NatLum Concrete Varnish_032 NatLum Concrete Polish_032 ArtLum Concrete Unpolish_032 ArtLum Concrete Varnish_032 ArtLum

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