Concrete Shader 030 Texture

Concrete Shader 030 Texture

cgtrader

[ Original Image and Procedural Effect Shader ] 1 Material Color Map and Specular Color 1 Texture Map for Diffusion 1 Reflection Map for Mirror-Like Effects 1 Bump Map for Texture Variation 1 Displacement Map for 3D Geometry High-Resolution Seamless 4096x4096 Tif Images and C4d File (R15) Combining Maps with Procedural Techniques Supports Software Programs That Accept Displacement Mapping Rendered Image with Material Preview from HDR Image Render Settings: - Use "matprev_env.hdr" File in the C4d Material Preview Folder - Rendering with IBL, GI, and AO Effects Enabled Lighting Presets: - Concrete Polish with Natural Lighting - Polish_030 NatLum (Default) - No Texture for Concrete Surface - Unpolish_030 NatLum (Alternate Option) - Adding Texture to Varnished Concrete - Varnish_030 NatLum (Variation) Additional Lighting Options: - Shining and Artificial Light Sources on Polish Surfaces - Concrete Polish with Artificial Light Source + Polish_030 ArtLum (Shine and Accent) - No Shine on Textured Surface + Unpolish_030 ArtLum (Matte Texture Effect) - Reflecting and Accentuating Polished Texture with Varnish + Varnish_030 ArtLum

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