
Concrete Shader 026 Texture
cgtrader
One Procedural and Bitmap Based Shader Unit The shader contains a set of maps A color map to control specular colors A diffusion map for detailed texture creation A reflection map to enhance visual realism A bump map to create texture contrast A displacement map to simulate 3D depth Included files are seamless 4096*4096 tif images and c4d file format version R15 Each map can be layered with custom procedural effects for added detail Maps can also be combined with other shaders supporting displacement maps for a wide range of applications To use this shader, render it in conjunction with the matprev_env.hdr image located in the c4d materialpreview folder Additional render settings include global illumination, ambient occlusion and indirect lighting Pre-programmed lighting options include Concrete Polish_026 NatLum Concrete Unpolish_026 NatLum Concrete Varnish_026 NatLum Concrete Polish_026 ArtLum Concrete Unpolish_026 ArtLum Concrete Varnish_026 ArtLum
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