Concrete Shader 020 Texture

Concrete Shader 020 Texture

cgtrader

High-Dynamic Rendering Solutions Rendered in C4D, Using Procedural and Bitmap Based Shaders Shaded with 1 Map: Color map / Specular Color: A critical layer for surface properties Diffusion Map: Creating the appearance of fine texture and details Reflection Map: Mimicking real-world reflective surfaces Bump Map: Giving depth to the visual Displacement Map: Realistic uneven terrain creation All maps seamlessly scaled in 4096*4096 tif images Compatible with R15 C4D files Maps can be layered for further procedural effect creation Ideal for any software supporting displacement maps Can also be combined with material previews Used Rendering with matprev_env.hdr from the c4d Material preview folder Results achieved in: IBL (Image Based Lighting) GI and AO rendering

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