
Concrete Shader_011
3docean
[ 1 Procedural and Bitmap Based Shader ] This shader features a range of maps that can be used to create highly detailed and realistic surfaces. The following maps are included: * Color map/Specular color * Diffusion map * Reflection map * Bump map * Displacement map Each map is available as a seamless 4096x4096 TIF image, compatible with C4D files (R15). These maps can be layered together to create complex and realistic effects. They can also be used in conjunction with procedural effects to achieve an even higher level of realism. This shader supports displacement mapping and can be rendered using any Soft software that supports this feature. To preview the material, render it with matprev_env.hdr from the C4D materialpreview folder. The following presets are available for rendering: * IBL (Image-Based Lighting), GI (Global Illumination) and AO (Ambient Occlusion) * Concrete Polish_011 NatLum * Concrete Unpolish_011 NatLum * Concrete Varnish_011 NatLum * Concrete Polish_011 ArtLum * Concrete Unpolish_011 ArtLum * Concrete Varnish_011 ArtLum
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