
Concrete Shader_0053
3docean
[ 1 Bitmap and Procedural Based Shader ] The shader relies on a single color map/specular color input, which provides the visual identity of the concrete surface. This is accompanied by four additional maps: Diffusion Map: Controls the overall appearance of the texture Reflection Map: Adds depth and dimension to the surface Bump Map: Creates subtle imperfections and texture variation Displacement Map: Enables detailed topological features The provided seamless 4096*4096 tif images and C4D file (R15) offer a high-resolution foundation for the shader. Users can layer these maps with procedural effects to achieve unique results. Compatibility is not limited, as this map can be used in conjunction with any software that supports displacement maps. When rendering, utilize the matprev_env.hdr file from the C4D material preview folder for optimal results. IBL (Image-Based Lighting), GI (Global Illumination), and AO (Ambient Occlusion) render techniques are supported for a more realistic visual representation. Six distinct variations of concrete surface finishes are available: Concrete Polish_0053 NatLum: A polished, natural-looking finish Concrete Unpolish_0053 NatLum: An unpolished, natural-looking finish Concrete Varnish_0053 NatLum: A varnished, natural-looking finish Concrete Polish_0053 ArtLum: A polished, artistic-looking finish Concrete Unpolish_0053 ArtLum: An unpolished, artistic-looking finish Concrete Varnish_0053 ArtLum: A varnished, artistic-looking finish
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