
Concrete Shader 0052 Texture
cgtrader
1 High-Density Procedural Shader Combines the Strengths of 6 Key Map Types Color/Specular Mapping: defines surface properties such as hue, saturation, and reflectivity Diffusion Mapping: controls texture details like scratches and abrasions Reflection Mapping: captures realistic surface reflections with subtle highlights and shadows Bump Mapping: creates tactile surfaces with defined creases and raised features Displacement Mapping: generates complex shapes by warping geometry at the material level Image Resolution: 4096*4096 seamless tif images in c4d file (R15) Compositional Flexibility: Maps can be layered to blend different procedural effects Broad Compatibility: Effective with any software supporting displacement maps Testing Guidelines Render test images using matprev_env.hdr from c4d material preview folder Test results should demonstrate correct operation of key lighting scenarios 1 - IBL (Immersive Baked Lighting): Renders diffuse illumination 2 - GI (Global Illumination): Renders accurate light paths within scenes 3 - AO (Ambient Occlusion): Captures detailed texture detail and subtle shadows
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