
Concrete Shader_0052
3docean
[ 1 Bitmap and Procedural Based Shader ]\n\n\n 1 Color Map/Specular Color, A Key Component\n1 Diffusion Map Adds Depth and Dimension\n1 Reflection Map Simulates Shiny Surfaces\n1 Bump Map Creates Texture and Tactile Experience\n1 Displacement Map Pushes Boundaries of Reality\n\n\n High-Quality Seamless 4096*4096 Tif Images and C4d File (R15) Ensure Realism\nMaps Can Be Layered with Procedural Effects for Endless Possibilities\nMaps Are Compatible with Any Softwares Supporting Displacement Maps\n\n\n Render with Matprev_Env.hdr from C4d Material Preview Folder, The Perfect Starting Point\n\n\n IBL, GI and AO Render Techniques Bring Scenes to Life\n\n\n Lighting Options: Concrete Polish_0052 NatLum, A Natural and Subtle Approach\nConcrete Unpolish_0052 NatLum, Exposing the Raw Beauty of the Material\nConcrete Varnish_0052 NatLum, Adding a Touch of Sophistication\nConcrete Polish_0052 ArtLum, Creating a Dramatic and Eye-Catching Effect\nConcrete Unpolish_0052 ArtLum, Reveal the Hidden Textures and Patterns\nConcrete Varnish_0052 ArtLum, Elevate the Material to New Heights
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