Concrete Shader_0051

Concrete Shader_0051

3docean

[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color is paired with a Diffusion map, while a Reflection map enhances the overall visual effect. A Bump map adds texture depth, and Displacement map gives the illusion of volume. Seamless 4096*4096 tif images and c4d file (R15) are ready for use. The map can be layered with procedural effects to create unique visuals. This map is compatible with any software that supports Displacement Map. To render, use matprev_env.hdr from the c4d materialpreview folder. IBL, GI, and AO Render bring out the best in this shader. The following presets are available: Concrete Polish_0051 NatLum, Concrete Unpolish_0051 NatLum, Concrete Varnish_0051 NatLum, Concrete Polish_0051 ArtLum, Concrete Unpolish_0051 ArtLum, Concrete Varnish_0051 ArtLum

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