
Concrete Shader_0050
3docean
Bitmap and Procedural Based Shader System 1. Color Map/Specular Color 1 Diffusion Map 1 Reflection Map 1 Bump Map 1 Displacement Map Seamless 4096*4096 TIF Images and C4D File (R15) Map can be layered with procedural effects. Map can be used with any software supporting displacement maps. Render with MatPrev_Env.HDR from C4D Material Preview Folder IBL, GI, and AO Render Concrete Polish 0050 Natural Lighting Concrete Unpolish 0050 Natural Lighting Concrete Varnish 0050 Natural Lighting Concrete Polish 0050 Artificial Lighting Concrete Unpolish 0050 Artificial Lighting Concrete Varnish 0050 Artificial Lighting
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