Concrete Shader_005

Concrete Shader_005

3docean

1 Bitmap and Procedural Based Shader Utilize a Single Color Map/Specular Color, One Diffusion Map, One Reflection Map, One Bump Map, And One Displacement Map Seamless 4096*4096 Tif Images and C4d File (R15) Maps Can Be Layered with Procedural Effects Maps Can Be Used with Any Soft Supporting Displacement Map Render with Matprev_env.hdr from C4d Material Preview Folder IBL, GI and AO Render Concrete Polish_005 NatLum Concrete Unpolish_005 NatLum Concrete Varnish_005 NatLum Concrete Polish_005 ArtLum Concrete Unpolish_005 ArtLum Concrete Varnish_005 ArtLum

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