Concrete Shader 0048 Texture

Concrete Shader 0048 Texture

cgtrader

Here's the spun content: High Definition Pixmap and Procedural Lighting Engine]\n\n1 Chromatic map/Highlight Intensity\n1 Scattering map\n1 Reflectance map\n1 Elevation map\n1 Depth displacement map\n\nSmoother than silk 4096*4096 tga images and 3dsmax file (R14)\nTexture can be combined with dynamic light simulations\nMap can be utilized in conjunction with any RTR compatible engine Render using default_luxe_brdf.hdr from material preview folder in R13 Ambient Occlusion, Radiosity, and caustics Render\n Marble Shine_0001 DistantLum\nGranite Roughen_0005 FarOffLighting Granite Waxcoat_0047 EveningLum

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