
Concrete Shader 0038 Texture
cgtrader
Bitmap and Procedural Based Shader Collection\n\nSix Pre-Made Texture Maps\n Color map, one texture mapping method for reflecting color onto a model\n Diffusion map, creates subtle shading on objects with surface normal\n Reflection map, detailed high-res reflective surface information for glossy surfaces\n Bump map, provides detail for creating depth and volume in textures\n Displacement map, three-dimensional object creation using 2D displacement techniques High-Resolution Tif Image Packaged With R15 C4d File Each seamless tif image is 4096*4096 pixels wide for stunning level of details Easily stack layers of maps together with advanced procedural effects integration Compatibility not limited to displacement mapping, any soft with this feature support possible For testing rendering capability: Material preview from c4d matprev_env.hdr This setting allows you achieve incredible images such as IBL (image based lighting), GI (global illumination) and AO (ambient occlusion) Various presets included Six variations in a collection of textures showcasing real life appearances: -Concrete Polish_0038 NatLum\n -Concrete Unpolish_0038 NatLum - Concrete Varnish_0038 NatLum -Concrete Polish_0038 ArtLum\n -Concrete Unpolish_0038 ArtLum -Concrete Varnish_0038 ArtLum
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