Concrete Shader 0037 Texture

Concrete Shader 0037 Texture

cgtrader

This text requires multiple shaders that produce real-world like rendering. These shaders are bitmap and procedural-based, used for high-end visual results. You can use up to one of each shader per scene. You can layer a single Diffusion map with a procedural Effect. A Procedural Based Shader does not necessarily require any images. All Seamless tif Images, along with their respective C4D files, will work. The size of these images should be 4096x4096 pixels or more for optimal visual performance. These shaders can easily be integrated with other 3D Software tools that support Displacement Map layers and can easily interact seamlessly together for even greater efficiency in 3D rendering tasks. Map options are included. The Material Preview from C4d includes all options necessary.

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